Jeff Haynes, PlayStation Team: I'll admit it -- I was skeptical of the SIXAXIS controller when it was first announced. It seemed like a knockoff of the Wii-mote, and the lack of vibration annoyed the hell out of me. What's more, when I first got my hands on the controller at E3, I hated the feel of the controller. It felt cheap and poorly made, and pulling on the L2 and R2 buttons felt like your fingers would go completely through the shell of the peripheral.

But now that I've played a few titles that actually use the tilt sensing capability of the controller, I have to say that I'm coming around. Part of the reason is because the sensing feature enhances certain sections of gameplay instead of being the sole reason for the title itself.