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  1. #11
    Yonki de Hielo y Fuego Avatar de dejuanito
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    Predeterminado Re: [PS3/Hilo Oficial] KILLZONE 3

    Las armas del multi




    If you thought the multiplayer arsenal was deadly in Killzone 2, wait till you see what we’ve included with Killzone 3’s online multiplayer mode!


    Our philosophy when it comes to weapons in Killzone 3 is that every weapon has its own unique role in Killzone intense battlefields. A sniper rifle is a sniper rifle, a shotgun is a shotgun and a giant armored exoskeleton is a giant armored exoskeleton. Whether you prefer the close-up carnage of a LS13 shotgun blast to the face, the clean, calculated kill of a VC32 sniper rifle or the agilty and stealth of the M66 Machine Pistol, Killzone 3’s armory has the right tool for any job.


    M4 REVOLVER

    Faction: ISA
    Class: side arms
    Sights: iron sights




    The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.


    StA-18 PISTOL

    Faction: Helghast/Stahl Arms
    Class: side arms
    Sights: iron sights




    The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.


    M66 MACHINE PISTOL

    Faction: ISA
    Class: side arms
    Sights: holographic reflex sight




    The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.


    VC8 SHOTGUN PISTOL

    Faction: Helghast/Visari Corp.
    Class: side arms
    Sights: iron sights




    The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.


    StA-2 BATTLE PISTOL

    Faction: Helghast/Visari Corp.
    Class: side arms
    Sights: iron sights




    The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.


    M82 ASSAULT RIFLE

    Faction: ISA
    Class: rifle
    Sights: holographic reflex sight




    The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.


    M82SE ASSAULT RIFLE (SUPPRESSED)

    Faction: ISA
    Class: rifles
    Sights: holographic reflex sight




    The suppressed version of the M82 fires in bursts to reduce recoil even further. The added suppressor prevents the player from showing up on enemy radar.


    StA-52 ASSAULT RIFLE

    Faction: Helghast/Stahl Arms
    Class: rifles
    Sights: iron sights




    The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.


    StA-52SE ASSAULT RIFLE (SUPPRESSED)

    Faction: Helghast/Stahl Arms
    Class: rifles
    Sights: iron sights




    The suppressed version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the suppressor keeps the player from showing up on enemy radar when firing.


    StA-14 RIFLE

    Faction: Helghast/Stahl Arms
    Class: rifles
    Sights: reflex sight




    Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.


    VC32 SNIPER RIFLE

    Faction: Helghast/Visari Corp.
    Class: rifles
    Sights: illuminated 2x and 5x zoom telescopic sight




    Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.


    M32 COMBAT KNIFE

    Faction: ISA
    Class: close quarter weapons




    The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.


    LS13 SHOTGUN

    Faction: ISA
    Class: close quarter firearms
    Sights: reflex sight




    The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.


    StA-11 SUBMACHINE GUN

    Faction: Helghast/Stahl Arms
    Class: close quarter firearms
    Sights: iron sights




    The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.


    StA-11SE SUBMACHINE GUN (SUPPRESSED)

    Faction: Helghast/Stahl Arms
    Class: close quarter firearms
    Sights: iron sights




    The suppressed StA-11 SMG keeps the player from showing up on enemy radar while firing. The state of the art suppression mechanism does not sacrifice fire rate or accuracy.


    LS57 SUBMACHINE GUN

    Faction: ISA
    Class: close quarter firearms
    Sights: iron sights




    Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.


    M224-1A LIGHT MACHINE GUN

    Faction: ISA
    Class: machine guns
    Sights: iron sights




    The M224-1A is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.


    StA-3 LIGHT MACHINE GUN

    Faction: Helghast/Stahl Arms
    Class: machine guns




    The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.


    StA-62 MINIGUN

    Faction: Helghast
    Class: machine guns




    Originally intended for stationary defense, the immensely powerful StA-62 can be dismounted and carried around, although the weight of the weapon slows down the operator.


    VC9 ROCKET LAUNCHER

    Faction: Helghast/Visari Corps
    Class: rocket launchers




    The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, it has a relatively fast reload rate.


    StA-X3 W.A.S.P. LAUNCHER

    Faction: Helghast
    Class: rocket launchers




    Like the StA-62, the StA-X3 can be dismounted and carried. The weapon fires a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.


    M194 FRAGMENTATION GRENADE

    Faction: ISA
    Class: explosives




    The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.


    PXM199 PROXIMITY MINE

    Faction: both
    Class: explosives




    The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.


    VC116 SENTRY TURRET

    Faction: Helghast/ Visari Corp.
    Class: special




    The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.


    LS116 SENTRY TURRET

    Faction: ISA
    Class: special




    The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.


    StA-X6 JETPACK

    Faction: Helghast/Stahl Arms
    Class: vehicles




    The StA-X6 comes equipped with a belt-fed submachine gun based on the StA-11 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.


    LS209 EXOSKELETON

    Faction: ISA
    Class: vehicles




    Slow and clunky but extremely well-armored, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.


    http://www.killzone.com/kz3/en_US/blog/features/2011-01-24_mp-weapons.html
    Última edición por dejuanito; 24/01/2011 a las 19:14
    MISTER OLYMPIA ha agradecido esto.


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