Welcome to the  first of several patches planned for Killzone 3! Along with updates to  multiplayer, you can also expect to find fixes for the campaign and  enhancements to other portions of the game, such as Playstation Move  support, through future patches as well. To get the best Killzone 3  experience, be sure to keep Killzone 3 up to date, even if you plan to  play offline.
                                      
                                                                                                       MULTIPLAYER
      
 For those who participated in the Killzone 3 multiplayer  open beta, you’ve already had the opportunity to play with several of  the Gameplay changes as they were present in the package you downloaded.  More updates and enhancements are on the way, based on the great  feedback we received during open beta.
  
 Gameplay:
 
- Increased the number of melee kills needed to unlock Increased Accuracy
- StA-3 LMG has had its spread increased and overall accuracy lowered
- Lowered the range and recoil of the LS-57 SMG
- Silent Footsteps has been removed as a ribbon and is now an unlockable skill
- Capturing  a Capture and Hold area in Operations will award the same amount of  points as it does in Warzone – it was previously worth less
- A specific screen has been added to inform players when a Skill has been unlocked
- Medic: The LS-57 SMG replaces their previously equipped StA-11 SMG
- Medic: The M224-1A LMG replaces their previously equipped LS-13 Shotgun
- Engineer: The StA-11 SMG replaces their previously equipped LS-57 SMG
- Tactician: The LS-13 Shotgun replaces their previously equipped M224-1A LMG
- Tactician:  Neutralizing and capturing Tactical Spawn Areas now have two different  timers, allowing you to neutralize the ownership away from the enemy  faction quicker
- Tactician: Spot & Mark has been  rebalanced - it will now ‘pulse’ like a sonar for 30 seconds, rather  than stay constantly active during its duration
- Infiltrator:  Disguise ranges for each rank has been adjusted. At rank 1, any player  can see through Disguise when targeting the Infiltrator. At rank 2, a  player must be within 30m range. At rank 3, a player must be within 15m  range. Additionally, Disguise at rank 2 has had its timer set to  ‘indefinite’ and is no longer based on a timer.
- Infiltrator: The sprint speed modifier earned from Survivalist has been decreased
- New online trophies can be unlocked from the Retro Pack DLC
- Kick-voting has been added to online matches
- Experience points earned for completing mission objectives has been increased
 Clans and Squads:
 
- You can no longer rejoin a clan match that has already finished
- Current clan ratings are more accurately reflected at the beginning of the match
- Players will no longer start the game in a squad by themselves
- Clan  matches will no longer end in a draw if one clan quits out (therefore  forfeiting) before the remaining clan is able to score points in  Guerrilla Warfare
- You will no longer hang after pressing the Start button right after accepting a clan invite on the region select screen
 Network Issues:
 
- Network errors experienced during the open beta, such as 20002 and 8001, should no longer occur
- A 30 second time-out has been added to Multiplayer “joining” screen, should you experience an interruption in your connection
- Players  that don’t have the Retro Pack, who tried joining a friend who was  currently playing on a Retro Pack map, will no longer receive a network  error code
 General Bugs:
 
- You will no longer have the “Your Faction Has Won/Lost” image roll over into subsequent matches
- You will no longer receive multiple unlock points when the server is out of sync
- You will no longer accumulate additional unlock points after everything has been unlocked
- Fixed  an issue that caused the menu to stop responding after switching  rapidly between the career unlocks screen and the multiplayer main menu
- The Bullet Damage ribbon reward is now applied to all primary and secondary weapons that fire bullets
- Tactician:  Fixed an issue that prevented players from re-activating Spot &  Mark for 60 seconds after they were killed with it active
CAMPAIGN
 Cutscenes:
 
- Stutter issues stemming from cutscenes that were loaded from the menu have been resolved
- Icy Incursion: Audio is now in sync during the cutscene played while streaming into Providence Station
 Gameplay:
 
- Improved streaming performance for a smoother gameplay experience
GENERAL
 Sharp shooter:
 
- Square button is mapped to Jump when using the Sharpshooter
- Adjusted the deadzone modifier when using the Sharpshooter
 PlayStation Move:
 
- Fixed a possible crash that could occur after playing the campaign while using the motion controller
 Technical:
 
- Killzone 3 is now integrated into the PSN store
- Enhanced security features included to deter cheating