10/10
Publisher:
Nintendo
Developer:
Nintendo
Genre:
Adventure
Total Ratings:
861If you have played this game, select the score you would give it based on a fair assessment:
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Let's get this out of the way quick: I've given this game a 10 - make of that what you will.
29.October.2007
The
Super Mario series has always been about one thing, one absolute factor, one simple element which has become synonymous with the name
Nintendo and Mario:
fun. From way back in his Goomba-stomping, flag-jumping, Bowser-bashing beginnings, leading up to his Raccoon-imbued flying power days or cape-wearing adventures and finally ending in his first steps into the realm of 3D, Mario has always been the supplier of great and truly memorable gaming moments. Though some games in the venerable franchise may have fallen a little short in certain aspects (I'm looking at you,
Super Mario Sunshine), every game in the series has been a blast to play through, time and time again. The main reason for this is that every game in the series has been nothing short of amusing and has featured almost perfect control, as well as featuring an endearing cast of characters that seem to occupy magical, inventive worlds that cleanly draw you in like nothing else out there. For Mario's newest venture,
Super Mario Galaxy, these aspects are available in spades - fancy spades, at that.
Fancy, shiny spades!
Our modest story begins with our lovably plump Mario as he runs along at full speed to a celebratory event (or party, if you like) complete with jolly Toads scurrying about, comets falling and exploding in the starry night sky, and... wait, what's that? Oh, Bowser.
Didn't see that coming!
Surreal? Yes, I'd say so, but it is a Mario game!As usual, the King of the Koopas and his devout minions are here to capture the Princess, but this time they have an unlikely source for their dastardly deeds - space traversal. As Mario staggers across the once-grassy, now crater-filled meadows outside the castle - which are now aflame after Bowser's airships have attacked - he makes his way slowly through the frightened throngs of subjects to his final goal. A few moments later, the Princess' humble abode is lifted high up into the air, past the darkened clouds, and out into orbit. Though Mario has managed to follow his arch-rival into space with a few well-placed jumps, he's blasted away by the nefarious Kamek as he tries to save his beloved and thus he falls, gliding slowly back to whence he came...
Fortunately for us, Mario is rescued by a group of star sprites called "Lumas", who are guided by their "mama" - a galaxy-traversing young lady known as Rosalina (who actually bears a strong resemblance to that of our fair Princess). While traveling across the stars, their journey was interrupted as a strange force stopped her spaceship - the Comet Observatory (
Galaxy's main hub) - in its tracks, right next to Mario and the gang's home planet. Once this happened, Bowser (he sure gets around, doesn't he?) stole the ship's "Power Stars" and "Grand Stars", which are required to fuel the galactic space cruiser. Until they're returned, the ship will be unable to move or even be able to generate that much needed power. Once you've proven your worth with a quick tutorial, you're quickly given the task of locating and returning the aforementioned stars to Rosalina and her friends, which will slowly restore power to the craft and allow you to embark to the center of the universe to face Bowser in a final, galaxy-shaking confrontation. To do this, you'll slowly unlock Domes - small observatories from which you can stare out into the stars and find galaxies to explore. Once you're inside a Dome, a small star sprite will help guide you, showing you a map of the universe so you can keep track of your progress and see if there are any new galaxies to explore. You unlock galaxies by collecting more stars; the more you collect, the more galaxies will become available.
It's-a my shell! You canna have it!Each Dome sports around five galaxies for you to traverse, each with very different terrain. Unlike
Sunshine, where you're mainly visiting different versions of the same resort, you'll be exploring tons of different places, so you're never stuck with any unimaginative worlds or ones that look the same as those you've already been to. There are the usual fire galaxies - complete with flowing lava and volcanoes, forest galaxies where you'll converse with bees and even become one yourself, ice worlds where everything is frozen and you'll have to avoid the freezing cold water, etc... pretty much par for the course, right? Well, not exactly. With Galaxy's new gravity system, it pretty much throws the platforming world into chaos. It's a good, entertaining kind of chaos though. For example, let's say you're about to fall off the edge of a platform you've been battling enemies on. Instead of plummeting to your death, you'll float around to the other side, and possibly find some secrets while you're there. Not every planet works like this though, as sometimes you'll fall into a black hole if you stumble off the edge, which means game over for you. For those of you worried that you'll just be wandering around tiny platforms and never exploring huge, expansive worlds, you shouldn't be. First of all, the smaller areas in
Galaxy are a blast to play, and the platforming in these segments - as in the rest of the game - is perfect. And there are also the aforementioned huge, expansive worlds to explore, which come more often than I thought they would. So in the end, you've got a fairly eclectic mix of ground to cover, which leads to the game's amazing replay value and fun factor, as you'll want to keep coming back to each galaxy, each area, even just to run around, something I haven't done in a game since
Super Mario 64 - quite a testament to
Galaxy's quality.
In each galaxy you explore, you'll uncover several missions to complete. These missions work similarly to those found in
Super Mario 64 and
Sunshine, so you should feel right at home; select the star/mission you'd like to play, meet the mission's requirements, and pick up the star on your way out. You'll have over 100 of these shiny sprites to collect in the game, but it definitely feels a lot larger than Mario's previous outings, perhaps to the point of even eclipsing his 2D days. It also feels more varied than anything the series has previously brought to the table. As I mentioned above, you've got your expected themed worlds, but the galaxies in this game are extremely varied as well as being fairly numerous. Along with the standard fare, you've also got galaxies made out of food, toys, beaches, flying airships, floating comets, space junk, mountains, haunted houses, gardens, deserts; just about everything you can imagine. The platforming itself is simply brilliant; you'll be hopping and bobbing your way across any number of varied areas, each with its own gravitational pull (as stated above). So, if you're stuck, try looking up; there may be a planet just out of reach, but with a high triple jump, you could easily be pulled up (down?) to the planet above (below?). This lends a whole new dynamic to the Mario franchise, and one I quite enjoy. It never gets disorientating either, nor does it ever feel confusing.
This... THIS is what happens when you eat at Taco Bell!The controls for the game are, quite simply put, perfect. There was never a moment where I became frustrated, never one time in which I wanted to put the Wii Remote down. You move around with the Nunchuk's analog stick, and jump using the A button on the Wii Remote. You can also use the Nunchuk's Z and C buttons to ground-pound and center the camera, respectively. Speaking of which, one of my biggest fears going into this game was the camera. We all know that
Sunshine had problems in this area, and the way
Galaxy works, with the separate planets and gravity system (which can quite literally turn you on your head), the thought of a working camera during all of this seemed to be nigh impossible. But wouldn't you know it, the developers pulled it off. I had absolutely no problems with the camera when playing the game. Not once. You can also shift the camera around with the control pad for a better view, though sometimes the camera is fixed. But don't worry, like I said, the camera isn't a problem at all, so fixed or not it will never get in your way.